That's. Below you’ll find specifics on how to run certain types of initiative or deal with problems. Fireball H: An explosion of fire in an area burns creatures. So that makes this Fireball a 6th level spell. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. A fireball works underwater cause there is no clause in the spell says it doesn't and that's the limited specific effect the spell does. You become trained in fighter class DC. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). Class Features. But that's not your biggest problem. But Veshumirix's plots were not to be fulfilled. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. The scaling is good, too, making Fireball a good baseline for measuring the effectiveness of other spells. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability. . If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. 1: an item's hardness negates fire damage. This staff resembles a blackened and burned length of ashen wood. Effect The rune detonates a fireball centered on the triggering creature’s square. You can be an intimidating presence. You then go to cast magic missile. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. Spell 2. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. Some familiars are different, usually. ORC. Magic Wands Specialty Wands. A collection of tools, utilities, and other essential resources for playing and mastering Pathfinder Second Edition. Prerequisites Strength 14; Dexterity 14. Piloting Check Driving Lore (DC 15) or Nature (DC 17 to DC 25, depending on the pulling creature) AC 11; Fort +7. Transmutation. If that still doesn't work, then you may need to visit the Discord (link on the sidebar for the subreddit) and head to the PF2e channel, but they might direct you to do a full uninstall and re-install of the PF2e system. I hope you find it useful! Divine Gift: A Guide to the PF2e Oracle. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of. Section 15: Copyright Notice There are four types of areas: emanations, bursts, cones, and lines. Game Master. Dexterity 18 and Strength 14 at level 1, upgrading both on ASI levels. This blackened, heavily burned stick smells faintly of bat guano. Heightened (+1) The damage increases. Athach. The item bonus is +3, and the door knocker can penetrate up to 10 feet of material when activated. ago. Cover applies only if your path to the target is partially blocked. A ranged fighter delivers precise shots from a distance. If the. 299 4. Meteor Swarm is much more tame in PF2E than 5E for example. Bear with me here. Pf2e is much less strict. You become trained in simple weapons and martial weapons. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. There are several control spells that target individual enemies like Fear (heightened), Command (heightened), Crushing Despair, but I only found Chain Lightning and Scorching Ray that I can safely use to damage enemies that are. But I don't fully understand why damage spells are considered suboptimal. 217 4. Personally I would follow the example of how it works in Starfinder and go with that. Source Core Rulebook pg. If a character is dying at the start of their turn, their player can spend 1 Resolve Point to stabilize at 0 HP, gaining or increasing the wounded condition as normal for stabilizing. PF2e goblin is more of a 'stick around the enemy' with Goblin Scuttle. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Fireball Fireball Spell 3 Evocation Fire Traditions arcane, primal Cast [two-actions] somatic, verbal Range 500 feet; Area 20-foot burst Saving Throw basic Reflex A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. In PF a fireball at 5th level will do 5d6 when you. Effectiveness of Added Damage: 240%. If you have improved evasion, and legendary proficiency in Reflex saves, your Reflex save critical failures are just normal failures. They're typically mindless creatures, lacking many of the abilities that make other undead a serious threat. You point your finger and determine the range (distance and height) at. Bless. Some heightening is +2, like magic missile. Spells that say "that you can see" require the caster to be able to see the target, in addition to an unobstructed path. I know a lot of people always say that fireball is better than lighting bolt but I'm asking if that is assuming that the fireball is being measured to not hit allies, as to me while fireball has more power due to its higher range and being more likely to hit more enemies, but if your dm isnt going to allow. School evocation [fire]; Level sorcerer/wizard 3. Flint squinted into the setting sun. Skill Feats Source Core Rulebook pg. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. Source Core Rulebook pg. The Wall of Force spell specifically calls out teleportation and purely visual effects as exceptions to this rule, thanks to the wall being invisible, but fireball and the like would not work. Aboleths are the pathfinder replacements for mind flayers. Per 1% Quality: 1 Superior 2 3 4 1% increased Projectile Speed. Heightened (+1) The damage increases by 2d6. A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). It is not a requirement, but is usually needed for the spell to function. Much like mind flyers want to plunge faerun into perpetual darkness by blocking out the sun. It automatically hits and deals 1d4+1 force damage. A large creature that occupies 4 squares only saves and takes damage once from a fireball regardless of how many many of the squares it occupies are within the fireballs AoE. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you. Trained -> Expert at 7 -> Master at 15 -> Legendary at 19. Grabbing medicine feats like Battle medic, continual recovery and ward medic. Ok_Historian_1066 • Also, each time I look at this I’m amazed. Refocus. Here is how I would do it. The raw number of conditions is misleading, though. Considering how a Wizard doesn't need to learn 4th - 10th level variants of Fireball to cast Fireball at those respective levels, I'd say it'd be asinine to stop a Sorcerer from preparing a higher level variant of a spell from their book for that reason, though obviously since it's not your signature spell, preparing Haste (7th) means that only your 7th level Sorcerer spell. PF2e doesn't include details on the material properties of ice,. For More Information See:Pathfinder Magic 5 - Range and Area: Magic 6 - Casting and Spell Attacks: [one-action] You scan an area for signs of creatures or objects. They don't protect from such effects and aren't destroyed by them. 622 4. Burst. Death and Dying: Doomed, Dying, Unconscious, Wounded. 8, 7 and 6 are the generic physical damage types, there's 4 oozes that are immune to slashing and piercing damage, but nothing is immune to bludgeoning. Keep the spell attack roll/ray (all at current MAP). Cast [one-action] to [two-actions] Range 500. Coda. Fireball is exactly what it sounds like, you summon a raging ball of flames in a 20ft area somewhere close to you to burn through whatever is caught in it. Prone Source Core Rulebook pg. 0 All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. 2 Strike with class Fighter () after 0 previous strikes. Uncommon Bard Cantrip Composition Emotion Enchantment Fear Mental. Source Core Rulebook pg. Can I contribute? A copy of the source is available on GitHub. Some traditional combinations, designated types I through VII, are detailed above. Since the spell has a duration (unlike fireball), the spell's effect would simply be suppressed as long as the tree was there, because the effect is being blocked by a solid barrier - the square is unable to be effected. Heightened Spontaneous Spells Source Core Rulebook pg. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. . Meteor swarm has the best damage if you fight anything bigger than a medium creature. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. For this, I’m most focusing what is the main change of the Witch: the Patron. First two actions fireball, third action longsword has no penalties. 1d20 cs> 15, on a 15-20, etc. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. Followers of Rivethun, dwarven animism, reach out to spirits to gain knowledge and earn favors. 1d20 cs> 15, on a 15-20, etc. (It does not count as an item worn around the. If you succeed, that creature attempts a Fortitude save in order to determine the spell’s effect. A scroll contains a single spell that you can cast without having to expend a spell slot. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Spell 1. Critical Strike Chance: 6. Casting Time 1 standard action. Recently added Dice Rolling options now let you specify your crit range within the initial roll. Trained relatively fresh tracks of a rampaging bear through the plains. They had a powerful empire that caused earthfall, a smaller dinosaur level extinction event that wiped out "Atlantis" and created the inner sea/Mediterranean Sea. -10ft speed can cost an enemy an action (or more) moving into position. If the fireball hits a solid object on its way to the intended destination while travelling in. DragonCalypso. 597 4. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. Example one could use is that slamming door have a reflex of +2, so doors could be given a +2 reflex save, modified by quality ofc. You gain a +3 item bonus to attack rolls. Battle Cry. Same for cantrips, where a heightened cantrip with a +1 die. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. Insider secret is the full name of the Fighter class is "he who did not want to read the Magic chapter" ;-) PF 2e. I very much enjoy the idea of it being an unsolved problem, a thing that can be understood but is far from being understood yet. Critical Success The creature is unaffected. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. 4. Duration 1 round. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if. Your eyes are overstimulated. In general spells effects travel in a line from source to target, and they cannot pass through solid material along the way. Camouflage Suit. The Gentleman's Guide to Faith: The PF2E Cleric. The target chooses which roll to use the bonus on before rolling. On the other hand, if an enemy critically fails the save, which is more likely since AOEs are typically used on lower level enemies and enemy saves are based on level, the fireball deals double damage, or 12d6 equivalent. 0. Look on the saving throw line. A vampiric creature consumes the blood of the living for sustenance. 630. Unattended objects also take this damage. +1. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. That means getting a second use of Final Form gives you a total of 8 spells (2 Divine Vessel, 2 6th level Chilling Darkness, 2 6th level Fireball, and 2 6th level Lightning Bolt). Chapter 9: Playing the Game / General Rules / Specific Checks Attack Rolls Source Core Rulebook pg. PF2E is arguably even more down to earth than 5e in terms of raw scaling but still has far better and interesting utility effects. Spell 1. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. 5, or 3. Success: The target gains enfeebled 1. 242 4. 298 4. The conditions in PF2e are much more complex and there are so many of them compared to lots of systems. Usage held in 1 hand; Bulk L. -10ft speed can cost an enemy an action (or more) moving into position. Manticore. Dafydd. Cleric. The Craft Requirements entry lists what kinds of spells the wand can hold. A peshspine grenade deals the listed piercing damage and splash damage. Spell 2. Removing Stupefied. Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber. Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell’s effects or affect how it can be cast. 619 4. Traditions arcane, primal . If the. Price 25 gp. Kitsune are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities, chiefly the power to shapechange into other forms. Edit: text fixes. /level). Bulk 1. On a success, the icicle deals 2d6 piercing damage and 1d6 cold damage, and if the target is undead, the icicle deals an additional 1d4 positive damage. Broken Tusk Pendant. You gain these features as a Summoner. Access Knights of Lastwall have access to this spell. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt. A creature is flat-footed (taking a –2 circumstance penalty to AC) to melee attacks from creatures that are flanking it. 2. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). On a success, the wand is broken. ago. Pathfinder 2e damage calculator. Look on the saving throw line. 592 4. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. Saving Throw basic Reflex. Polymorph. Source Core Rulebook pg. You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. Range. This is the same across all spell DC categories here, even an opponent with. It gains the quickened condition and can use the extra action each round only for Strike and Stride actions. View all spellhearts. 1: Burning Hands, Grease, Entangle. Never questioning. Some traditional combinations, designated types I through VII, are detailed above. Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith’s edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). Create and share character builds using core rules and homebrew materials, plus gamemaster tools. 8, 7 and 6 are the generic physical damage types, there's 4 oozes that are immune to slashing and piercing damage, but nothing is immune to bludgeoning. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Effect The rune detonates a fireball centered on the triggering. 2 Wand Of Mirror Image. Assuming a human character with the Ghost archetype and no feats: The ghost archetype specifies that the character is inmune to any effects that require a body to work. I'm. Traditions arcane, divine, primal. Movement costs actions; any sort of movement penalty or forced movement is relatively more effective in PF2e than in a lot of similar systems. 613 4. Shield Block is a feat that allows you to reduce damage dealt to you by physical attacks when you have a shield raised. Separating out the Maintenance keyword from the Misfire keyword would help prevent this. You can hurl multiple beads, or even the whole necklace, as one action. ”. Mar 6, 2019, 11:29 pm. Select any number of targets of the spell and reduce the spell’s damage to those targets by an amount equal to the spell’s level. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats. The spell protection from energy is 3rd level for sorcerers or wizards. You'd have to talk to your GM about this combo, but it's the best way I've found to make an eldritch archer out of an actual casting class (the archetype is better for martial classes). View all siege weapons. The example fireball does the normal half damage on a success, but on a critical success it does no damage, and on a critical failure it does double damage. Feat 7. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. Ancestry and background, initial proficiencies, eidolon, evolution feat, link spells, spell repertoire, summoner spellcasting. The two examples revealed in the Remaster Panel and Spoiler Discord describes a bonus effect from your familiar. No. Source Core Rulebook pg. 0. Poor piercing damage also triggers 0 weaknesses. Sure, they are more complex than 5e, but an un-sharpened pencil is more complex than 5e. +1. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Featuring: -Full rules for running dynamic naval battles including ship movement, positioning, weapons, ranges and damage. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. That goes entirely against the way magic works in Golarion or any other setting that uses PF2's magic system. A fireball at a stonewall shouldn't do much, but a fireball against natural web could be an automatic failure, or a wooden structure could be given a low reflex save for its structure level. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. Source Core Rulebook pg. Kitsune are shapechangers with two forms: one. An absolute classic of a spell. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks. Eiseth (The Erinyes Queen) [LE] Source Gods & Magic pg. For example, fireball is a 3rd level spell that does 6d6 damage. Stealth. Staff of Fire (Major) Item 12. Standing, Flint drew back into the shadow of a tall pine to see. (1 - 60 of 183 results) Price ($) Shipping. Range 30 feet; Targets 1 creature. 65 4. 2. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. If you take any damage from a fall, you land prone. +4 to AC, Reflex, Stealth. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking. Cover is relative, so you might simultaneously have cover against one creature and not another. Creatures with this trait consist primarily of fire or have a magical connection to that element. you let me know if and when you use them. The metamagic applies to the single spell on the wand. Once cast, it didn't matter if the Rogue was behind a wall or in another room, as long as the message could find a way to the target, you were able to communicate with the target. Worshipers of Angradd call on him by many names as they join battle against enemies that threaten the stability of their communities. Trigger You or an ally within 30 feet takes damage. Huge, tusk-like fangs descend from an athach's upper jaw and prop. You spend 10 minutes performing deeds to restore your magical connection. I know a lot of people always say that fireball is better than lighting bolt but I'm asking if that is assuming that the fireball is being measured to not hit allies, as to me while fireball has more power due to its higher range and being more likely to hit more enemies, but if your dm isnt going to allow. Deities Droskar, Irori, Jaidz, Kurgess, Ragathiel, Shax, Shyka, Skode, Szuriel, The Divine Dare, Trudd, Uvuko. Crew 1 pilot; Passengers 2. The manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. The Craft Requirements entry lists what kinds of spells the wand can hold. Poor piercing damage also triggers 0 weaknesses. The target's skin becomes covered in bark. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. 2. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. PF2E is closer to 5e than PF1E was in some ways, they did away with skill points (yay) and made cantrips actually useful. For example, fireball says “Heightened (+1) The damage increases by 2d6. Occasionally, the elemental type is useful, but when that really becomes an issue in most. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Special: Sneak attack +2d6. Heightened (3rd) You can target up to five creatures. A vampiric creature consumes the blood of the living for sustenance. Resistance. 3. Mar 7, 2019, 12:51 am. Ancestry and background, initial proficiencies, arcane spellcasting, arcane school, arcane bond, arcane thesis. To flank a foe, you and your ally must be on opposite sides of the creature. 4th fire shield, fireball, wall of fire. Fireball H: An explosion of fire in an area burns creatures. +1 item bonus to Nature checks; this bonus increases to +2 when you Command an Animal of the specific kind depicted by the pendant. View all snares. Fear Spell 1. One 18d6, three 16d6, five 14d6 (DC 39) This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When the wizard prepares a Fireball in a slot, they can't just "tone down" the Fireball into a Produce Flame. A line drawn between the center of your space and. Author Wanderer's Guide. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Source Core Rulebook pg. Each deity below has their alignment listed in parentheses after their name, followed. Broken Tusk Pendant. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. Slowed always includes a value. Space 10 feet long, 10 feet wide, 7 feet high. So a ship hit by a fireball only saves and takes damage once and applies it's hardness once. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier. Wondrous Item, rare. Price 2,500 gp. Duration until the start of your next turn. Clouds of fog, dust, and storms float through the Plane of Air. You might take a penalty if you choose an area that's far away. An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. You gain resistance 5 to acid and fire. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. You channel positive energy to heal the living or damage the undead. 0. Activate Cast a. This necklace has 1d6 + 3 beads hanging from it. Specific, limited. … The fireball sets fire to combustibles and damages. The spell fireball says that. You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. Source Core Rulebook pg. You can be an intimidating presence. The module is no longer maintained and is now part of another module called PF2e Toolbelt. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. It means: Spells with a basic save just say that without giving the details. Source Core Rulebook pg. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. Bloodlines elemental, phoenix. And has committed to "combat surgery". In the game, this took the form of the mage not being able to put a fireball on the other side of our fighter, as he. Expand user menu Open settings menu Open settings menuSource Gamemastery Guide pg. Deadly's average crit damage is actually less than fatal for comparable firearms and bows. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Source Core Rulebook pg. Mirror image only interacts with effects that require an attack roll. A PF2e fireball is only 6d6, and on a critical success for the save, it does no damage at all. This polearm has a relatively short, 5-foot shaft. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. He thought he saw the figure of a man striding up the path. Questions about spellstrike gloves. Your target isn't more than one size larger than you. 11. Fireball. Same reason it doesn't put objects you are holding on fire, even if you are holding a rag soaked in tar, or why it only ignites objects instead of dealing damage. The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. Use activated items work automatically, once you wear them, hardly a reasonable activation method for a ring of fireballs. Weapon is d12 Sword. New comments cannot be posted and votes cannot be cast. Deny Advantage The assassin isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack. Cast [two-actions] somatic, verbal. Unworked gems are worth half the Price of a finished gem and can serve as the minimum raw materials. First Step: Regain Focus. On a failure, the wand is destroyed. Source Core Rulebook pg. The metamagic applies to the single spell on the wand. 00% Effectiveness of Added Damage: 240% Projectile Speed: 1040 Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. Effect The rune detonates a fireball centered on the triggering creature’s square. Once formed, a demon’s driving goals are. Your spells do what the game says the spells do. The chases subsystem helps you create cinematic scenes where the PCs must quickly. After the first round of combat, the party and the enemy usually get intermixed, not a great time for a Fireball. 2 Strike with class Fighter () after 0 previous strikes. Deities Droskar, Irori, Jaidz, Kurgess, Ragathiel, Shax, Shyka, Skode, Szuriel, The Divine Dare, Trudd, Uvuko. as the foes hit the line, i have already casted one fireball and one hail storm and i'm about to throw. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. Nothing in medicine. Attempt a check using your unarmed attack modifier against the DC of the effect. ah didn't know that was a specific thing, thank you! its so weird having so many rules all over the place. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Requirements You have at least one free hand or have your target grappled or restrained. 0. When you’re playing in encounter mode and using a grid, areas are measured in the same way as movement. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Anything that the fireball touches instantly takes 6d6 damage after a reflex saving throw. The PF2E core rulebook gives the typical areas of effect on pp456-457: Burst is specific: Any creature with even one square in the effect is affected; Cone and emanation say nothing either way; Line is specific: Any creature whose space the area of effect overlaps is affected.